Ignore the bottom. Unlike many others, there is no obvious class gimmick you can take advantage of to win this scenario. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. Blocks . Initiatives matter a ton, specifically 43. This leads to the most critical factor to succeeding in this scenario: Don't sweat the imps in room C. At all. Do it at level 6. Top subscription boxes – right to your door, © 1996-2020, Amazon.com, Inc. or its affiliates. You may have items to mitigate damage, some curses you've placed in the monster deck, or you can always forget the Accelerated End poison in favor of a lower leading card to pair with Stinging Cloud, especially if you have a power potion. Please don't give your money to these grifters. Would you recommend this over waiting until 8 for Baneful Hex + Spreading Scourge / Airborne Toxin? Rather, when you do want to move, the base 2 is usually fine. Use dice to tick down the "number of turns til this door opens" on each door. This took me 2, but reading some other scattered comments, seems like a lot of people were finding success at character level 6 or 7, and usually taking multiple tries. Customers who viewed this item also viewed. Accelerated End: the bottom here combined with these top multi-target attacks give you your best chance to kill things in 1 turn. These enemies don't have too many HP, so it's definitely gonna happen a lot of the time when you're attacking for 3 or more. See, imps move 1 most turns.

This level was really hard.

Don't bother trying without a minor stamina potion and/or prosperity 4 spoiler major stamina potion. TowerRex Storage Organizer for Gloomhaven with Forgotten Circles Expansion Storage ... Golden Bell Studios Unbroken: a Solo Game of Survival and Revenge, The Broken Token Character Trays for Gloomhaven (4). For my winning run, they luckily got clogged on the closest spirit for a turn which was enough to convert it from a horde to a trickle. Get the improved version of Gloomhaven, a cooperative card-driven game of combat in an …

They should finally be close, and they probably have never gotten to attack you at all. Welcome to Gloomhaven-solo scenario-Doomstalker-Corrupted Hunt.

You gotta tear down an elite imp somehow, and these are great for 1-shotting regulars too. Key.

Stun is worse cause you'd rather kill the thing. Mostly, this scenario comes down to you, the Plagueherald, needing to output a ton of damage per action (DPA) without getting hit more than a handful of times.

Also the range 4 on Biting Gnats was a real godsend against faraway vipers who were trying to pathfind around obstacles. I used this strategy and it worked like a charm, as long as I thought carefully about how to use spirits to tank hits and not just Spread the Plague. I was extremely fortunate to kill the imp on turn 4, having only made 2 attacks against it. Looking at you, room D. Even if you never plan on bringing it to regular scenarios, it's worth the 10 gold to turn the tides on this scenario.

These scenarios are locked until the town has achieved prosperity level 3 and two characters have retired.

This listing is an outrageous example of scammers profiting off someone else's work.
You MUST keep on top of the doors opening because you really want spirits to be tanking hits for you as you thin out the enemies. We do not have any recommendations at this time. THERE IS NO NEED TO PAY FOR THIS AT ALL, THE GAME DESIGNER POSTED IT FOR FREE FOR EVERYONE!!!

This is good, but in my experience most of the time they will be able to find a focus if not the nearest enemy another one, also many of the time they have jump and will focus on spaces they would normally not be able to get to. This was relevant when 2 vipers got next to the closest spirit; the other vipers won't even approach/"make progress" if they can't find a focus. You have turns 6 and 7 to get everything else killed, then position yourself outside room D, hopefully with full health and some unpoisoned spirits nearby to Plague for damage next turn. Vile Pestilence: it is theoretically doing 3-4 damage for you, but the 2 range is so crippling.

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As often as you can, you want to just kill enemies in 1 hit.

fiber_manual_record Complete . This includes a 24-page scenario book of 17 all-new solo scenarios and a deck of 17 item cards - rewards for completing each of the missions. Prosperity 4 item: >!Major stamina potion. In theory. Problem is, this scenario is so tough that spreading the plague is just another minor tool in your belt instead of an I-win button. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. Isaac Childres is raising funds for Gloomhaven (Second Printing) on Kickstarter! A new characters starting level is equal to Gloomhaven's prosperity. But what else are you doing on turn 1? i just have the rediculous mark up secondary sellers are trying to get away with. The bottom is better than Gathering Doom's; you won't realistically have much chance to loot here, and you certainly can't spare the lost card. Test yourself in class specific, hard scenarios with rewards fitting the character. See, turn 7 came down to a simple choice for me. Your worst enemy here is the fact that imps have 4 range. Because this scenario relies so much on just playing efficiently, it's easier to give a list of tips than to give a comprehensive strategy. Further, a character entering one of the scenarios must be at least level 5. There are several nexuses where lucky draws can make or break the scenario, like taking down the elite Imp quickly or getting a high turn 8 death count against room D. It's tough that almost all of these things need to go favorably in order to win the scenario at large.
Depending how quick they come, retreat inside room D. Once all the vipers are gone, mop up those imps. New comments cannot be posted and votes cannot be cast. Turns 9 and 10 (hopefully just 9!

Also, critically, the extra point of attack is the difference between things being alive and things being dead VERY frequently. It was helpful to evaluate whether to stick around in the current room or setup at the next. That means if you lay down Nightmarish Affliction (43) or Epidemic (43) as your leading card, you will still often get the chance to kill enemies before they can hurt you. There was an error retrieving your Wish Lists. Sometimes ya gotta Stinging Cloud consecutively.

Unable to add item to List. fiber_manual_record Incomplete . After viewing product detail pages, look here to find an easy way to navigate back to pages you are interested in. By using our Services or clicking I agree, you agree to our use of cookies. If you're lucky, the southernmost spirit is still around to get a little Plague to help you send mega Stinging Clouds and Biting Gnat attacks at the snake horde. Spreading Scourge could definitely help, but it's prooobably easier to just run it at 6 because of enemy hit points. Any time you're sending out a big AoE where +0 wouldn't kill the thing but +1 would, this will be amazing. Hopefully they will naturally throttle themselves a little in the doorway.

You DO have breathing room with the imps in room C, simply because they're too far to hit you for several turns. Great writeup! You can buy a LOT of time to kill those 2 straggling imps as long as you get rooms D and E done in style. Remember that if they can't get adjacent to any enemy, they fail to find a focus and don't move at all. Please try your search again later. Creeping Curse: a worse Rot Maggots/Fetid Flurry. I used it to donk a couple vipers for the final point of damage, like once. fiber_manual_record Blocked . Turn 5, if you didn't kill the elite imp, you must kill it here and run toward room C; otherwise it's worth considering a restart. Scenario Info. Mass Extinction seems hilarious for this. Playing catch-up for the whole scenario probably means you've lost it, even if you don't actually exhaust for 20 turns. Please make sure that you are posting in the form of a question. That largely outranges your strong attacks. These last 3 choices were marginal, and I was happy to lose them when resting or negating damage: Virulent Strain: The top is capable of executing an enemy. Links To . Did you hide in a corner somewhere and loop it til you won, or did you still bother contributing other damage too? GLOOMHAVEN: Solo SCENARIOS Brand: Glo.


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