The council system is based on the game Nomic. If you re-save the script, please do this in the top-down order (Discworld, UI, Status, Map) to avoid errors. International Journal of Computer Games Research, 8(1), Page Scan / Discussion of Top Three MUD's in, Creative Commons Attribution-Share Alike License 3.0 (Unported) (CC-BY-SA), https://mud.fandom.com/wiki/Discworld?oldid=7344. Contents: discworld-ui-0.2.3.xml, config.lua, Download: File:Discworld-ui-0.2.1.mpackage. It also contains a short booklet relating the adventures and explorers of the Disc and their discoveries. Demmonic: Helped explain the documentation of Mudled and Geyser and why the Wiki is more up to date than the LuaDoc. These maps are not updated anymore and do not contain the latest changes. [1] It now consists of areas that attempt to simulate several big cities (Ankh-Morpork, Bes Pelargic, Genua and Djelibeybi) on two continents, a larger number of smaller towns, and more than a million rooms which form the land between the cities and towns, with markers designating canon cities yet to be built. Now in full colour both on "network" and "mxp" terminals. This way you can keep an eye on your status and your location without having to read between the lines. To do this send: Configure the Discworld MUD map options to your liking. Sto Plains map by Airk & Kefka updated for Quow's Cow Bar, Ankh-Morpork map by Airk & Kefka updated for Quow's Cow Bar, AM Buildings map by Kefka updated for Quow's Cow Bar, Ankh-Morpork Underdocks & Ankh river by Airk & Kefka updated for Quow's Cow Bar, Unseen University map by Kefka updated for Quow's Cow Bar, Ankh-Morpork Warriors' Guilds (Palace Guards & Weapon Masters' Court) by Kefka, Ankh-Morpork Temples by Kefka updated for Quow's Cow Bar, Ankh-Morpork Non-Player Guilds by Kefka updated for Quow's Cow Bar, Isle of Gods map by Kefka updated for Quow's Cow Bar, Pseudopolis Yard Watch House by Airk maintained by Kefka, Ankh-Morpork "Bloody Stupid" Johnson's Cruets (Salt Shaker & Pepper Pot) by Kefka, Sto Lat map by Airk & Kefka updated for Quow's Cow Bar, Sto Lat Sewers map by Kefka, map style by Airk, Sto Lat Academy of Artificers by Kefka updated for Quow's Cow Bar, Sto Lat Cabbage Warehouse by Kefka, update for Quow's Cow Bar, Grflx Caves map updated for Quow's Cow Bar, Water Sprite Caverns by Kefka map style by Airk, Uberwald map by Kefka updated for Quow's Cow Bar, Map of the Temple of the Monks of Cool by Djoan updated for Quow's Cow Bar, Magpyr's Castle map updated for Quow's Cow Bar, Klatch map by Kefka updated for Quow's Cow Bar, Djelibeybi map by Airk & Kefka updated for Quow's Cow Bar, Institute of Illusory Learning by Kefka updated for Quow's Cow Bar, Hashishim Caves by Aell updated for Quow's Cow Bar, Ephebe map by Kefka updated for Quow's Cow Bar, Ephebe underground map by Kefka updated for Quow's Cow Bar, Genua map by Airk & Kefka updated for Quow's Cow Bar, Genua Sewers map by Dacrian updated for Quow's Cow Bar, Map of the Mano Rossa Guild by Aell maintained by Kefka, Bes Pelargic map by Airk & Kefka updated for Quow's Cow Bar, Ninja Guild map by Aell maintained by Kefka, Bes Pelargic L-Space Buggle (Wizard's Guild), Death's Domain map, by Kefka, map style by Airk, Holy Wood, Nowhere, Sheepridge, Dinky, Scrogden, Bleak Prospect, Hillshire, Hedge Wizard's Guild, Pekan Ford, Skund forest, Gloomy Forest, Newbie Area Museum, Ohulan Cutash, Hunter's Outpost, Brass Neck, Temple of the Listening Monks, Hublandish Barbarians Summer Camp, Mad Stoat, Bad Ass, Lancre Town, Razorback, Slice, Creel Springs, Mad Wolf, Blackglass, Escrow, Unnamed Town, Hublandish Barbarians Winter Camp, Klatch terrains, Lower Djel Trading Post, Ruins of Tacticum, Monolith, Oasis, Klatchian Foreign Legion, Il Drim, Calh-Nhad, Unified terrains map of the entire playable Disc, https://dwwiki.mooo.com/w/index.php?title=Atlas&oldid=58525. Currently the Geyser mini-console that holds the map overflows the right of the map container. Revised code so everything related to the plugin is now stored in one global table named "Discworld". https://wiki.mudlet.org/index.php?title=DiscworldUI&oldid=6024. You can change the client side colours to any RGB value. On Discworld you will meet many of the characters from those books. If you use the default option where the Map snaps to the Status and you move or resize the Status you must also re-save the Map script to force update the snapping. This use of triggers is explicitly allowed by the Discworld MUD … Take your time to read the comments so you know what you're changing. If you have any questions, send me an email. Connect to the Discworld MUD. Airk's Atlas; Boot's maps The game world includes several political regions. The ANSI code for black text is not supported, but this is not used by the Discworld MUD.

Text maps, text descriptions of different areas; Historic outdated maps. Developers are not automatically taken from players at a certain skill level, instead being recruited into a hierarchy from the player base with an application and interview system. Discworld MUD is a multiplayer, text-based online game based on the Discworld books as written by Terry Pratchett. They are a priceless tool for navigation. This use of triggers is explicitly allowed by the Discworld MUD creators, see "help gmcp" in-game.

There was a guide to help characters new to idlechasing.. See also idle etiquette for community conventions.. Guild guides to idlechasing It is now very out of date but may be interesting from a historical perspective — they're mentioned in the book Mapping Cyberspace by Martin Dodge.

One of the strongest development priorities in recent years has been on textual depth, providing rich descriptions and additional details, rather than on expanding the world or on providing higher-level content. These maps are not updated anymore and do not contain the latest changes. Kefka's Discworld MUD website, now with more Stuff and Things. Use this page to search for text in my maps. This package adds status bars and a separate map window to the MUDlet client, the data for both is supplied through GMCP. Fixes a bug that occurred for some users where the MUD sent ANSI [0;10m (reset text attributes; default font) instead of the more common ANSI [0m (reset text attributes).

See Map (command) for the in-game command to see around you or Map (item) for the in-game maps that can be used to locate where you are from within the game. The map command and its output (as well as the similar, smaller lookmap).

Install the package trough the Mudlet Package Manager menu. See below for an explanation of what idlechasing was and basic concepts related to it.. It will hopefully be fixed in Mudlet 3. Includes five pre-defined gradient colour schemes. If every mpackage fails to install on a Debian based Linux distribution (Ubuntu, Mint etc.) make sure lua-zip is installed: If you often suddenly lose connection to the MUD and it is not a network problem, disable compression in Mudlet Settings, Special Options tab. Bugs will be fixed if the author is made aware of them. Some examples include Taxi (providing magical transportation around the game world), Synod (for the High Priests of the various gods),OOC (for roleplayers to chat and organise events out of character), and Begorrah (for Irish players to chat and organise meeting up in real life).

Enable GMCP in the Mudlet Settings, General tab. The underlying code is largely obscured from other players, with developers holding a policy of secrecy with actual game code and algorithms. The game has circumstantial permanent death - characters begin with seven lives, which can be replaced in-game, but a player who dies with no lives remaining cannot be revived. Moved many global variables and function into the local scope. Additionally, some changes to the world have been made to allow a limited degree of player-control (such as player-elected administration for some of the in-world organisations) rather than using NPCs created from book characters. However, each character can only join one of a selection of guilds - a combination of class and in-game organisation (which may not necessarily be an actual guild) - and each guild has several unique abilities not shared with any other. Because of the wide range of uses that skills are put to, individual skills are not documented, so working out what skill you need to perform a given task can sometimes be challenging - for example, the skill "other.direction", typically used to avoid getting lost in extreme circumstances, is also the skill used in both reading and crafting maps. By modifying configuration variables at the top of the script. _heiko (Heiko Köhn): Thought up the coloured map hack.

The Discworld command system is a customized text parser allowing for flexible interactions with objects and a way to specify how the command is structured. Map colouring now also supports MXP in addition to ANSI. Experience points can be gained in a number of ways - in successful combat with NPCs, in the use of guild points (categorised action points), for exploration of areas, in the solution of puzzle-like 'quests' [3], the accomplishment of in-game achievements, and simply by waiting - a very slow rate of 'idle XP' is given to players merely for being online. The largest divergence from canon, however, is the addition of a range of divine magic not unlike that described in the Warhammer Fantasy or Dungeons and Dragons systems, mostly restricted to a small number of player-worshippable gods. Summary This package adds status bars and a separate map window to the MUDlet client, the data for both is supplied through GMCP. The plugin can be configured by editing variable names and CSS in the scripts. Levels are uncapped, but also rise in experience point cost per level.


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